Spotlight on Guillaume Tavernier's tiles!
over 1 year ago
– Thu, Sep 08, 2022 at 10:25:25 AM
Hello everyone!
At Le Département, we like to highlight the work done by the members of our team. It seemed natural to publish one of our first news with one of these "spotlights".
But first of all, we have to thank you warmly, since by combining the score achieved by this Kickstarter campaign with its twin on Ulule, we have exceeded 30 000 € (three quarters of the first goal)!
Thank you and congratulations! If you haven't already done so, please share the link to this campaign with your friends and family who might be willing to join you and Elric in the looting of the Dreaming City!
On that note, while waiting for a (first) surprise planned for tomorrow, we leave you in the company of the great cartographer Guillaume Tavernier who was kind enough to answer a few questions !
- You have a very singular touch, how did you approach working on a monument like Elric?"
For many reasons I was intimidated!
Firstly because fans of the saga have their own vision of the universe. There are probably as many visions of Imrryr as there are readers of Elric. It was necessary to make the city tiles in a way that everyone could recognize Imrrryr, and yet be surprised. My drawing style is rather colorful, joyful, the opposite of what I think Elric’s world is. But in the end, thanks to Le Département's advice, I managed to keep my style and give it a dark and dreamy side.
Eventually, the technical constraint were numerous. These are board game tiles. The paths taken by the players had to remain very clear, there was no question of making a tangle of roofs and footbridges without harming the comfort of the game. So I had to make some compromises. I hope that in the end, my vision of the Dreaming City will please everyone, and that the game experience will be great!
- How do you create an Elric game tile?
For the creation process, I used the same as usual. Le Département provides me with a set of specifications for the atmosphere. I get a sketch validated (image 1) so we agree on the paths. Once this one is validated, I make the clean up (image 2), I put the basic colors (image 3) and plop! I put the details and the light (image 4). Explained like this, one could think that it's a quiet path to follow, in fact, the returns and modifications between image 2, 3 and 4 are numerous and phase 4, putting the details and the light, is the longest. 😅
- Do you have any other projects going on right now that you can tell us about?
Lots of things going on with the publishing company I funded, De Architecturart. A book-game, an investigation game and a 100% solo game, they are coming very soon! To keep up to date, www.dearchitecturart.com !